Are the MetaHuman Creator and similar simplified building tools democratizing the field of digital content creation? Are they fostering more diverse representations and narratives, and supporting the free play of identity in playable media?
Video: Samantha N. Sheppard, “Changing the Subject: Lynn Nottage’s By the Way, Meet Vera Stark and the Making of Black Women’s Film History”
How Nottage’s play and paratexts produce a speculative fiction and archive about Black women’s media histories, staging what she calls a phantom cinema.
The Transgender Exigency: Defining Sex and Gender in the 21st Century
Edward Schiappa examines the key sites of debate including schools, bathrooms, the military, sports, prisons, and feminism, drawing attention to the political, practical, and ethical dimensions of the act of defining itself.
Video: Alexandra To, “Uplifting Us: Design Opportunities in Centering Racialized Experiences in Games”
Alexandra To describes some of the game design opportunities present in centering the experiences of people of color from the beginning.
Video: Craig Robertson, “‘Information at Your Fingertips’: The Filing Cabinet and the Gendering of Information Work”
When information became a thing that could exist at the end of your fingertips, those fingers belonged to women.
Video: “Graphic Materiality, Trauma, and Expressionist Comics: Artist’s Talk With Leela Corman”
Graphic novel creator Leela Corman talks about her graphic novels and short comics on the topics of generational and personal trauma, New York City history, Polish-Jewish life, and amateur women’s wrestling.
Video: Edward Schiappa, “The Transgender Exigency: The Role of Media Representation”
The collision of prejudice and visibility has led to a series of controversies that involve “regulatory definitions” imposed by institutions or legislatures, some of which are the subject of Schiappa’s forthcoming book, The Transgender Exigency: Defining Sex & Gender in the 21st Century.