Comics 2003 — A Fast-Changing Landscape

MIT Building 10, Room 250 222 Memorial Drive, Cambridge, MA

Cartoonist Scott McCloud discusses recent developments in comics and graphic novels and the recently accelerated evolution of comics on the Web.

Comics: An Art Form in Transition

MIT Building 2, Room 105 182 Memorial Drive, Cambridge, MA

Print comics have struggled toward maturity through the literate graphic novel movement. Now, it's experiencing a vastly different set of growing pains on the web.

Many Eyes: A Site for Social Data Analysis

MIT Building 2, Room 105 182 Memorial Drive, Cambridge, MA

IBM's Visual Communication Lab recently launched Many Eyes, a website devoted to a new social style of data analysis and visualization.

Playing with Stuff: The Material World in Performance

MIT Building 2, Room 105 182 Memorial Drive, Cambridge, MA

John Bell examines the nature and implications of object performance both as a global cultural tradition and as a contemporary medium that dominates our culture.

Curveship: Interactive Fiction + Interactive Narration

GAMBIT Game Lab 5 Cambridge Center, Cambridge, MA

Nick Montfort on a new interactive fiction system that draws on narrative theory and computational linguistics to allow the transformation of the narrating.

Code and Platform in Computational Media

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

This talk will describe how looking at the code and platform levels can enhance our comparative media studies of computational works.

Designing Culture: The Technological Imagination at Work

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

Drawing on her experiences working as part of collaborative research-design teams that combine art/science/design/engineering, Anne Balsamo will describe her new research on public interactives and the infrastructures of public intimacy.