Computer and Video Games Come of Age Conference

MIT Building 26, Room 100 Access Via 60 Vassar Street, Cambridge, MA

The time has come to take an inventory of today's game industry and envision tomorrow's technological innovations and creative implications.

Futures of Entertainment

MIT Media Lab, Bartos Theater 20 Ames Street, Cambridge, MA

The conference will consider developments such as user-generated content, transmedia storytelling, the rise of mobile media and the emergence of social networking.

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MIT Media Lab, Bartos Theater 20 Ames Street, Cambridge, MA

This year's conference will work to bring together the themes from last year -- media spreadability, audiences and value, social media, distribution -- with the Consortium's new projects as we move towards an increasingly global understanding of media convergence and content flows.

GAMBIT: Videogame Company Tours

GAMBIT Game Lab 5 Cambridge Center, Cambridge, MA

Philip Tan, the executive director of US operations for GAMBIT will be leading tours of local video game companies to help you understand the day to day goings on of the rapidly growing video game industry.

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Futures of Entertainment 4 once again brings together key industry leaders and academic scholars who are shaping these new directions in our culture.