Electronic Literature and Future Books

MIT Media Lab, Bartos Theater 20 Ames Street, Cambridge, MA

How has electronic literature influenced other media, including the Web and the book? What are the implications of having literary projects in the digital sphere alongside other forms of communication and art?

Games by the Book: An Exhibit

Hayden Memorial Library 160 Memorial Drive, Cambridge, MA

The games showcased in this exhibit demonstrate that there is a wide variety of approaches one can follow in adapting literary works into games.

Annotation Studio Workshop

MIT Building 56, Room 180 Access via 21 Ames Street, Cambridge, MA

In this hands-on workshop you'll learn how to create, tag, link, and share annotations in web-based environments.

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MIT Building 4, Room 231 Cambridge, MA

Co-authors will discuss the nature of their collaboration facilitated by structured conversations and writing done online and in person.

Coming of Age in Dystopia: The Darkness of Young Adult Fiction

MIT Building 66, Room 110 25 Ames Street, Cambridge, MA

Kristin Cashore and Kenneth Kidd on why dystopias, devastating apocalyptic visions, and tales of personal trauma are such a staple of young adult literature.

The Spooky Science of the Southern Reach: An Evening with Jeff VanderMeer

MIT Building 32 (Stata Center), Room 123 32 Vassar Street, Cambridge, MA

Jeff VanderMeer will discuss his role as one of the leading practitioners of “weird fiction,” the environmental and ecological concerns that inform his work, and his massive crossover success.