Half-Real: A Video Game in the Hands of a Player

MIT Building 1, Room 136 33 Massachusetts Avenue, Cambridge, MA

Jesper Juul: "Video game players are neither rational solvers of abstract problems, nor daydreamers in fictional worlds, but both of these things with shifting emphasis."

GAMBIT Videogame Lecture Series

MIT Building 2, Room 151 182 Memorial Drive, Cambridge, MA

Members of Comparative Media Studies' GAMBIT Research Staff will deliver from 2-3PM each day a different videogame-based lecture.

GAMBIT Game Lab Tour

GAMBIT Game Lab 5 Cambridge Center, Cambridge, MA

The tour concludes with our weekly Friday Games at GAMBIT where you will have a chance to play some of the newest videogames.

Code and Platform in Computational Media

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

This talk will describe how looking at the code and platform levels can enhance our comparative media studies of computational works.

Konstantin Mitgutsch: “Purposeful Games: Research & Design”

Comparative Media Studies: MIT Building E15, Room 335 20 Ames St., Cambridge, MA

A new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.

Performing Videogame Narratives in Space: Indexical Storytelling

Comparative Media Studies: MIT Building E15, Room 335 20 Ames St., Cambridge, MA

Clara Fernández-Vara compares and contrasts videogames with theatre to understand how they can incorporate narratives as part of the performance.

Global Game Jam 2014 at MIT

The Global Game Jam is the world’s largest game jam event taking place around the world at physical locations, a 48-hour a hackathon focused on game development.

Philip Jones: “Gaming in Color”

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

Gaming in Color is a full length documentary of the story of the queer gaming community, gaymer culture and events, and the rise of LGBTQ themes in video games.

Christopher Weaver, “Amplius Ludo, Beyond the Horizon”

MIT Building 56, Room 114 Access via 21 Ames Street, Cambridge, MA

Professor Christopher Weaver, Founder of Bethesda Softworks, will discuss how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.