Sometimes simple changes can significantly expand accessibility to people who have neurological differences like autism, dyslexia, ADHD, or epilepsy, but designers and policymakers frequently aren’t aware of issues affecting this neurodiverse community.
GAMBIT Creates Game for Visually Impaired
AudiOdyssey, developed by MIT and Singaporean students, makes it possible for visually impaired people to play the game on a level field with their sighted friends.