The discourses that framed and managed color use and reception not only in the standardization period, but also during RCA and NBC’s early attempts to sell color to consumers, sponsors, and critics.
Susan Murray, “‘Natural Vision vs. Tele-Vision’: Defining and Managing Electronic Color in the Post-War Era”
Susan Murray on the discourses that framed and managed color use and reception not only in the standardization period, but also during RCA and NBC’s early attempts to sell color to consumers, sponsors, and critics.
Information Visualization as Creative Nonfiction
Narrative thinking as an orienting concept to support the production and evaluation of information visualizations.
Playing for Impact: The Design of Civic Games for Community Engagement and Social Action
Increasingly, digital games are being designed for the express purpose of promoting community engagement and social action.
Poetics of the Videogame Setpiece
Sonny Sidhu, ’13, placing the technique of AAA videogame setpieces within a series of wider technical, aesthetic, commercial, and cultural problematics.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Co-authors will discuss the nature of their collaboration facilitated by structured conversations and writing done online and in person.
Building Story Worlds: Space, Time, Rules, and Narrative in Game Design
A workshop exploring the role of space in storytelling and how artists can use the tools of game design to construct complex narratives.