“In this 2017 GDC talk, MIT professor TL Taylor explains why developers hoping to break into the esports scene can benefit from understanding and integrating expert and enthusiast communities into their initiatives.”
Looking for Change, Online and Off-Center
Professors T.L. Taylor and Ian Condry are exploring the connections between online and offline worlds through the Creative Communities Initiative.
E-Sports Broadcasting
A look at e-sports broadcasting within the larger sports media industrial complex, e-sportscasters, and the economics behind the growing e-sports industry.
Podcast: Marcella Szablewicz, “Nostalgia for a Not-So-Distant Youth: Digital Games and Affect in Urban China”
Are games the imagined utopia they are made out to be in these nostalgic accounts or might these affective attachments prove to be a form of “cruel optimism”?
Podcast: T.L. Taylor, “Professional Play and the E-sports Industry”
Based on extensive qualitative research, T.L. Taylor’s talk explores the nature of professional computer game play.
Professional Play and the E-sports Industry
T.L. Taylor on the issues around the ownership of e-sports playing fields, and the status of player action within them.