Alexandra To describes some of the game design opportunities present in centering the experiences of people of color from the beginning.
Video: Kishonna Gray, “Intersectional Tech: Exploring the Black Cultural Production of Gamers in Transmediated Culture”
Illustrating a framework for studying the intersectional development of technological artifacts and systems and their impact on Black cultural production and social processes.
Podcast: Eric Klopfer, “Design Based Research on Participatory Simulations”
CMS/W Professor Eric Klopfer and The Education Arcade are currently working on a set of “Participatory Simulations”: mobile collaborative systems-based games.
Podcast: Christopher Weaver, “Amplius Ludo, Beyond the Horizon”
Weaver, founder of Bethesda Softworks, discusses how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.
Christopher Weaver, “Amplius Ludo, Beyond the Horizon”
Professor Christopher Weaver, Founder of Bethesda Softworks, will discuss how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.
Roguelife: Digital Death in Videogames and Its Design Consequences
A multifaceted theoretical framework to inform my investigation of the roguelike genre and its atypical model of death.
Play for Change: Educational Game Design for Grassroots Organizing
We need some of those interventions to come in the form of games, not necessarily because they are fun but because they contain crucial elements that are missing from the civic technologies that support engagement today.