The idiosyncratic and surprising ways computer hobbyists in Czechoslovakia challenged the power of the oppressive political regime and harnessed early microcomputer technology for both entertainment and activism.
Civic Arts Series, “Gaming the Iron Curtain: Computer Games in Communist Czechoslovakia as Entertainment and Activism”
The idiosyncratic and surprising ways computer hobbyists in Czechoslovakia challenged the power of the oppressive political regime and harnessed early microcomputer technology for both entertainment and activism.
Intimate Worlds: Reading for Intimate Affects in Contemporary Video Games
Video games have a unique capacity to generate intimate affects, and my games of choice push us to rethink our assumptions about what constitutes intimacy more broadly.
Fun and Games in Educational Technology
Eric Klopfer recently switched his appointment to Comparative Media Studies/Writing. With its longstanding games studies program, he sees it as well aligned with his academic goals.
GDC video with T.L. Taylor: “How Game Communities Built an eSport Scene from the Ground Up”
“In this 2017 GDC talk, MIT professor TL Taylor explains why developers hoping to break into the esports scene can benefit from understanding and integrating expert and enthusiast communities into their initiatives.”
“I Just Don’t Know Where to Begin”: Designing to Facilitate the Educational Use of Commercial, Off-the-Shelf Video Games
Documenting the implementation of commercial, off-the-shelf games in their secondary level, humanities (e.g. social studies, history, languages) classrooms.
Higher Education Video Game Alliance names 14 CMS/W faculty, affiliates, and past speakers as fellows
List includes Professor T.L. Taylor, researcher Scot Osterweil, and CMS/W co-founder Henry Jenkins.