This study examines one particular subset of videogame players, for whom the consumption of Japanese videogames in particular is of great value, in addition to their related activities consuming anime and manga from Japan.
Call for Proposals: Research Topic Proposals for GAMBIT’s Summer 2010 Game Development Program
The Lab seeks researchers who are interested in seeing their mature research put into practice as a game.
GAMBIT’s Philip Tan in the New York Times
Does Farmville’s popularity signal a wish for quieter times? “Some academics,” by which the Times means Philip Tan of the Gambit Game Lab, think so.
You know you’re doing something right when FoxNews lists you as one of the “11 Wackiest College Courses of Fall 2009”
We take great pride in FoxNews’s acknowledgment, aimed squarely at the GAMBIT Game Lab.
GAMBIT: Videogame Company Tours
Philip Tan, the executive director of US operations for GAMBIT will be leading tours of local video game companies to help you understand the day to day goings on of the rapidly growing video game industry.
Podcast: A Talk with Denis Dyack
Dennis Dyack is a noted authority on interactive software development and offers valuable insight into the process of designing next-generation games that appeal to the masses.
From Film to Videogames
Discussion of adaptation with Matthew Weise: How film genres get translated into videogames.